Videogames have always had presence in
the electronic world in terms of innovation and entertainment. Nowadays the new
videogame consoles and laptops give the opportunity to play offline and online,
this allows interacting with other people while playing. But this keeps going
on, now the companies that produce videogames look for a way to satisfy their public,
also they look for ways so that their costumers can play a game that has lot of
exit during a large period of time, more time that the one they would spend if
the game was sold in a unique version.
Was long ago when episodic videogames
emerged; firstly it only started to be marked on certain non-commercial
videogames, this games innovated with the incorporation of little pieces of a
complete game, with this innovations they got people to try the game and if
they liked it, they could keep buying the next episodes. This could be compared
with the series, which they show weekly fragments of an audiovisual piece, with
the intention of drawing his attention, applied to the videogames, capturing
customer’s attention so that they keep buying the next season.
Games such as The Walking Dead, have
already tried this new format and it has been profitable, other games such as
Silent Hills, that will proximately be released, have follow the new format
that The Walking Dead have already shown to the population.
Our point of view is that videogames are
very important in today’s society; the releases of commercial games and new videogame
consoles create long queues for it’s selling’s and also that two brands such as
Sony (PlayStation) and Microsoft (Xbox) compete as market leaders. We consider
that in future videogames they will all be released in episodes, because like
this they can take more profit of the videogame, you can control if the game
keeps liking or if it has to be improved through the selling’s of each episode.
Marta Prat Alesanco and Sheila Ribot Escribano.
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